@startuml
sprite $flushed [48x48/16] {
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00000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000
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}


!define FA5_FLUSHED(_alias) ENTITY(rectangle,black,flushed,_alias,FA5 FLUSHED)
!define FA5_FLUSHED(_alias, _label) ENTITY(rectangle,black,flushed,_label, _alias,FA5 FLUSHED)
!define FA5_FLUSHED(_alias, _label, _shape) ENTITY(_shape,black,flushed,_label, _alias,FA5 FLUSHED)
!define FA5_FLUSHED(_alias, _label, _shape, _color) ENTITY(_shape,_color,flushed,_label, _alias,FA5 FLUSHED)
skinparam folderBackgroundColor<<FA5 FLUSHED>> White
@enduml